The War of 1821 |
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War of 1821, 1822 Rules & Objectives 1. Control all your Objective ports in the Bahamas. 1 point per objective Port. 2. Wipe out the Pirates. The Nation that sinks the most Pirate points gets 1 point. The Alliance with the most pts at the end of the campaign Wins. 21 Ports with the following Maximum Draft 6 Deep. 26feet 7 Moderate. 22feet 8 Shallow. 18feet Objective Ports: Each nation needs a specific 2 Deep 2 Moderate, and 2 Shallow ports
Note: IF you lose all your ships OR lose all your controlled ports your out of the Game! Most battles will be in or around ports. A few will be in the open seas. Port battles will be “fishbowl” battles. Open sea battles will be “open maps”. PORTS: There are 21 Ports in the game. FORTS: There is only one in the game and it is in Nassau. Its Long range column is 7-30 , Firepower is 4. Crew Quality is AV, and it has a +2 for Elevation It can fire Hot Shot to range 5. Open Seas areas: There are 4; the Atlantic Ocean, Great Bahama Bank, Old Bahamas Channel, and the Florida Strait. Depth of Draft in Open Sea areas is unlimited. GAME LENGTH: Each turn, (Except for turn One) is a Month. The game will last 7 turns. Victory Conditions: The Alliance with the most Objective Points at the end of Turn 7 Wins SHIPS: Each turn each alliance assigns their ships to ports or sea areas. You can only assign ships to ports with the appropriate drafts. You can Assign ships to Blockade/Patrol outside ports. Depth of Draft outside ports is unlimited. TURN ONE: The set up turn. Alliances assigns their ships to one of their nation's 3 starting Ports, OR to one of the four possible set battles for turn one. Turn two will be played in standard fashion.
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