The War of 1821
War of 1821, 1822 Rules & Objectives
1. Control all your Objective ports in the Bahamas. 1 point per objective Port.
2. Wipe out the Pirates. The Nation that sinks the most Pirate points gets 1 point.
The Alliance with the most pts at the end of the campaign Wins.
21 Ports with the following Maximum Draft
6 Deep. 26feet
7 Moderate. 22feet
8 Shallow. 18feet
Objective Ports: Each nation needs a specific
2 Deep 2 Moderate, and 2 Shallow ports
Note: IF you lose all your ships OR lose all your controlled ports your out of the Game! Most battles will be in or around ports.
A few will be in the open seas. Port battles will be “fishbowl” battles. Open sea battles will be “open maps”.
PORTS: There are 21 Ports in the game.
FORTS: There is only one in the game and it is in Nassau.
Its Long range column is 7-30 , Firepower is 4. Crew Quality is AV, and it has a +2 for Elevation
It can fire Hot Shot to range 5.
Open Seas areas: There are 4; the Atlantic Ocean, Great Bahama Bank, Old Bahamas Channel, and the Florida Strait. Depth of Draft in Open Sea areas is unlimited.
GAME LENGTH: Each turn, (Except for turn One) is a Month. The game will last 7 turns.
Victory Conditions: The Alliance with the most Objective Points at the end of Turn 7 Wins
SHIPS: Each turn each alliance assigns their ships to ports or sea areas. You can only assign ships to ports with the appropriate drafts. You can Assign ships to Blockade/Patrol outside ports. Depth of Draft outside ports is unlimited.
TURN ONE: The set up turn. Alliances assigns their ships to one of their nation's 3 starting Ports, OR to one of the four possible set battles for turn one. Turn two will be played in standard fashion.