Ships Log; War Galley GSS GreyEnforcer

of the Free City of Grey Hawk Naval Service

 

 

 

The Sea Ghost of

 

 SALTMARSH

 

GSS GREY ENFORCER  Captain's Log:

30TH DAY OF 5TH MONTH CY 579

 

After pursuing the vessel that smuggled the stolen artifact form the Grey Hawk Public Library for three weeks down the west coast the the Azure Sea, we lost sight of the vessel in a fog bank last night just off the Keoland port town of SALTMARSH.

I have sent a team of adventurers hired by the Mayor to retrieve the artifact ashore and into town this morning to make inquiries as to the ship we are pursuing....

I have been following their progress with my "Mariners All Seeing Glass"

With the loot from the Haunted House in the Bag of Holding, and Ned Shakeshaft tied up. The Players

prepare to return to Saltmarsh.

A)  The players now have a Choice;

1.   1.  Hand over Ned to the Town guard leader Eliander Fireborn and tell the town council of their

          discoveries.

A. Review Treasure summary from the Haunted Alchemists House

B. The Council Meeting the night after the return of the party to Saltmarsh.

C. Accusations against Gellan Primewater: Yes or No

 

1.     2. Smuggle Ned onto the Dawn Breaker and keep him in the Brig.

     Then tell the town council of your discoveries. Minus the dirt you have on Gellan Primewater,

     saving it till you have more proof.  

A. Review Treasure summary from the Haunted Alchemists House

          B. The Council Meeting the night after the return of the party to Saltmarsh.

 

Treasure summary from the Haunted Alchemists House

2 Bullseye Lanterns & a Code scroll. A Bag of Holding

Papers including a manifest of smuggled goods and pay offs for Gellan Primewater 6 golden ribs (5gp each)

20gps (from slain Smuggler/Pirates) 47gps (from the Skeletal Alchemist)

The “rare vintage” for the wine cellar, worth 50gp

8 Golden Objects (Human Skull, worth 20gp, the other 7, a rose an apple, and 5 disks, each worth 5gp each)

Chemical apparatus worth 20gp (from the Skeletal Alchemist Lab)

Saul Sanbalet’s fancy floor length oilskin coat (considered Leather armor, radiates magic. See page 46 GoS)

Sanbalet the Ancient Skeletal Alchemist robe (Radiates Magic and Evil, See Top of page 48 GoS)

Casks of Brandy, Bolts of Silk and a Jolly Boat (All together worth 500gps)

2 Chests of Alchemists components (Worth 100gp each)

Six Books: General Spell book form the Library

                   General Spell book from the Skeletal Alchemist Lab

                   Ye Secret of the Philosopher’s stone (Alchemy/Necromacy)

                   A volume of erotic poetry, fully illustrated

                   A naval almanac for the area of Saltmarsh (100 miles radius)

                   A treatise concerning the demigod Iuz and its minions

 

 

 

 

 

 

 

 

 

 

 

 

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