CHARACTER GENERATION
Federation Species (Member Races that supply the majority of crew for the STAR FLEET)
Andoria
Human
Tellerite
Vulcan
All STAR FLEET Captains are in the Command Track, BUT will have one of the following Specialties:
MACO
Operations
Science
Tactical
KLINGONS:
Klingon Player Characters will be members of one of these three Castes:
Qup SuvwI' tuq: A Houseless Warrior (Pirate/Privateer Command only: Birds of Prey, Scout, Reserve Ships)
Mach’tuq : A Warrior of a Lessor House (Up to KDS Raptors/ Frigates/Cruisers)
Dun’tuq : A warrior of one of the Great Houses (Cruisers/Battleships & Fleet Command)
Warrior’s Path to the Stars
Pirate
Privateer
Klingon Deep Space Fleet
House Pegh Commando
EXAMPLE PLAYER CHARACTER SHEET
Character Name:
Attributes (A Character has 6 ranging from 7 to 12. Only one can be 12.)
Use 56 points
Control:
Daring:
Fitness:
Insight:
Presence:
Reason:
Disciplines (There are 6 training levels 0 to 5. Only one can be 5.)
Use 16 points
Command:
Conn:
Security:
Engineering:
Science:
Medicine:
Focuses: These are subjects which a character will have specialize expertise. They can be on any topic and apply to an Attribute+Discipline combination where the Focus to relevant to the task.
Successes using Focuses double the number of Successes when rolling Tasks.
Players can have one Focus for each Discipline
VALUES (Pick up to Four) Examples: "There is NO No-Win Scenario" (Federation Value). NEVER Surrender (Klingon Value).
"48th Rule of Acquisition - The Bigger the Smile, the Sharper the Knife" (Ferengi Value)