Operational Briefing
The Plague Fortress as played out at Dragon Flight 42 August 27 2022
Operational Log: in Zero Point Achtung Cthulhu August 27th to September 1st Evacuation of Tallinn Aug 27 to 31 SOVIET FLEET CA Kirov, DDs, PTs & transports: 195 ships AXIS FLEET KMS Tirpitz, Sheer (PB), Emden, Koln, Leipzig (CLs) & S boats Finish Navy DDs, TBs & Ilmarinen (BD) ACT ONE Scene One: Escape from Tallinn Players escape a burning city under shell fire and board the Elsa. The Elsa is pummeled by near missing HE shells from the Axis Fleet as she escapes Tallinn harbor and disappears into the night. Players get acquainted on the Elsa as they sail to Leningrad. Although the Elsa is still moving, she is sinking.
Scene Two: The Wall 11pm-ish Aug 31st, the sinking Elsa runs aground at Fort Alexander. In the heavy seas the Elsa's stern is swung around on the rocks near the concert dock as the ship spits in half. The team luckily is on the stern and can save about 400 of the 650 on Elsa before the current pulls both pieces of the sinking ship into deeper water where both sink below the waves. The survivors stand before the great twin Iron doors of Fort Alexander.
ACT TWO Scene Three: Admittance The sound of a loud motor and clanking gears are heard over the howling wind as the great iron doors open. Gas masked soldiers wearing Soviet Naval Infantry armbands over their oil skin great coats ushers the crowd into the courtyard. Shielded from the heavy rain, they assemble and watch the Iron doors close behind them. Scene Four: in on the ground floor The Naval guards open the doors to the ground floor of the wall. Entering there they start going through the crates stocked here. They find blankets and cots and start handing them out. The guards are very quiet as they work and only nod or point if spoken to. They never take off their gas masks. Scene Five: The Summons An officer of the Fort and a man wearing a lab coat (both NOT wearing gasmasks) comes in from the court yard and asks for those in charge. The other survivors all point to the players. The players are escorted across to the front gate building. They hear the slow throb of a big diesel engine. They cross through a large room containing enter a large defunct steam engine generator. From there they ascend to the 3rd floor.
Scene Six: Top Shelf The Fort officer takes the players to the commandant offices. There they meet Naval Captain Georgi Sobelnsky, the commandant Podpolkovnik (Lt. Colonel) Mikova, Fort Commisar Doctor Konstantin Simonov, Lead Scientist The players are read the riot act by Sobelnsky. He is irrupted by an antique green phone set up on a cabinet directly behind his desk, he hesitates to answer. "Da........... they are not for you!" He hangs up the receiver obviously flustered. An alarm bell begins to ring with green light flashing. The Fort officers look at each other and then the commandant orders you to stay here and he then he and his men leave. The team hears the office door being locked after it is closed.
ACT THREE Scene Eight through Twelve : What is that? The team works their way down to the basement Labs to meet the TRUE master of the PLAGUE FORTRESS
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Scene Seven: Who goes there? Moments after the commandant leaves, gun fire is heard from the courtyard below. It will take a few minutes to break down the office door. Players can now explore the 3 upper levels and the roof. The rooms are now set for the rest of the adventure. Realizing he has lost control over his modified guards, Sobelnsky orders his officers and lab staff to abandon the island and order it purged. He and most of his men are in the courtyard getting one of the longboats onto a hand cartridge to deliver it to the dock. The gun fire is from Guards turning on their former masters. Scene Eight: Who is left? Only three survive. Commissar Mikova and the Radio officer are in the Radio room on the roof. The last one is Doctor Simonov in the Lab Complex on level two. Radio Room: Mikova and the Radio officer are trying to get a message off to the Soviet battleship Gangut in Leningrad Naval yard to open fire on the Fort to Destroy it, but bad weather and technical difficulties have so far prevented the message from being sent. The Commissar and Radio Officer will fight to the death and won't tell the players what is going on. The Lab Complex: while the Commandant went with the rest of the staff to get the long boat ready, the Doctor was allowed to check on the status of the refugees and then get his papers from the lab. The refugees were all missing, and the Iron door to the basement was wide open. Surmising that the Guards took the refugees below, he heads up to his lab to collect his journals. It's there that he hears the guards attacking the remaining staff in the courtyard. He decides to await his fate. Lair of the Xothorian: The basement and sub-basement are the lair of the Xothorain and the gateway to the Void.
Scene Thirteen : Escape? The team survivors get to the boat and get off the Island before the Soviet battleship Gangut in Leningrad Naval yard to opens fire on the Fort to Destroy it leaving it engulfed in cleansing flames. As they ride the motor launch towards Leningrad the three survivors realize they have all been exposed to the Xothorian spores, so is it really the End?
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