BROKEN EARTH PATHFINDER CHARACTER GENERATION
This Broken Earth campaign uses Pathfinder as its main rule set along with some others rules graphed on.
SANITY will be imported into the game from CoC D20. Starting (Maximum) Sanity is Wisdom x 5
All Characters will start as US NASA Astronauts.
Players can select from four Astronaut types. All characters will start at Level 10.
CHARACTER TYPE ONE
NASA PILOT | RULES | CLASS | LEVELS |
Pathfinder Core Rules | Fighter | 3 | |
See Below | Soldier | 2 | |
See Below | ACE Pilot | 2 | |
See Below | Astronaut | 3 | |
TOTAL LEVELS: |
10 |
ACE Pilot: Any pilot that not only can survive the heavy Gs of a modern jet fighter but can excel at it.
CLASS LEVEL | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Special | Defense Bonus |
1 | +0 | +0 | +2 | +0 | Aircraft Operation (Jet Fighter) | +0 |
2 | +1 | +0 | +3 | +0 | To the Max! | +1 |
3 | +2 | +1 | +3 | +1 | Bonus Feat | +1 |
4 | +3 | +1 | +4 | +1 | Shake , Rattle and Roll (1/day) | +1 |
5 | +3 | +1 | +4 | +1 | Bonus Feat | +2 |
6 | +4 | +2 | +5 | +2 | Shake , Rattle and Roll (2/day) | +2 |
7 | +5 | +2 | +5 | +2 | Bonus Feat | +2 |
8 | +6 | +2 | +6 | +2 | Keep it Together | +3 |
9 | +6 | +3 | +6 | +3 | Bonus Feat | +3 |
10 | +7 | +3 | +7 | +3 | Shake , Rattle and Roll (3/day) | +3 |
REQUIREMENTS: Skill: Pilot 6 ranks Feat: Vehicle Expert
CLASS INFORMATION
HIT DIE: 1d8 + Con Mod
CLASS SKILLS: Bluff (Cha), Computer Use (Int) Craft (electronic, mechanical) (Int), Knowledge (Popular Culture, Streetwise, Technology) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int)
SKILL POINTS AT EACH LEVEL: 5 + Int mod
BONUS FEATS
Aircraft Operation (Jet Fighter) : Ability to fly Jet Fighters
To the Max! : +20% Max Tactical Speed
Shake, Rattle and Roll : Strafing Attack with your Fighter Jet Suppresses to target for a -2 for one round
Keep it Together : The Ace Pilot will continue to operate his Jet Fighter even after it has entered into negative hit points. Each round the Ace Pilot must make a DC equal to the negative hit point total of the Jet Fight. Upon failure of the DC check the Jet Fighter explodes.
ASTRONAUT: Any one with the RIGHT STUFF.
CLASS LEVEL | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Special | Defense Bonus |
1 | +0 | +0 | +2 | +0 | Zero G Training | +0 |
2 | +1 | +0 | +3 | +0 | Spacecraft Operation | +1 |
3 | +2 | +1 | +3 | +1 | Bonus Feat | +1 |
4 | +3 | +1 | +4 | +1 | Focused | +1 |
5 | +3 | +1 | +4 | +1 | Bonus Feat | +2 |
6 | +4 | +2 | +5 | +2 | Gearhead | +2 |
7 | +5 | +2 | +5 | +2 | Bonus Feat | +2 |
8 | +6 | +2 | +6 | +2 | Jack of all Trades | +3 |
9 | +6 | +3 | +6 | +3 | Bonus Feat | +3 |
10 | +7 | +3 | +7 | +3 | Spacer | +3 |
REQUIREMENTS: Dexterity 13+ Skill: Pilot 2 ranks, Tumble 4 ranks Feat: Zero G Training
CLASS INFORMATION
HIT DIE: 1d8 + Con Mod
CLASS SKILLS: Bluff (Cha), Computer Use (Int) Craft (electronic, mechanical) (Int), Knowledge (Popular Culture, Streetwise, Technology) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Repair (Int)
SKILL POINTS AT EACH LEVEL: 6 + Int mod
BONUS FEATS
Zero G Training : The ability to operate in Zero or Low Gravity environments without penalty
Aircraft Operation (Spacecraft) : Ability to fly Spacecraft
Focused : +2 on all Balance and Concentration checks
Gearhead : +2 on all Computer and Repair checks
Jack of all Trades : You can use any skill you don't currently have as untrained including skills that require training.
Spacer : +2 on all Spacecraft related checks
CHARACTER TYPE TWO
NASA SCIENTIST | RULES | CLASS | LEVELS |
Pathfinder Core Rules | Fighter | 3 | |
See Below | Field Scientist | 6 | |
See ABOVE | Astronaut | 1 | |
TOTAL LEVELS: |
10 |
Field Scientist REQUIREMENTS: Intelligence 13+ Skills: 6 ranks in Knowledge (earth and life sciences), (technology), (physical sciences) and Research
CLASS INFORMATION
HIT DIE: 1d8 + Con Mod
CLASS SKILLS:
CHARACTER TYPE THREE
NASA ENGINEER | RULES | CLASS | LEVELS |
Pathfinder Core Rules | Fighter | 3 | |
See Below | Engineer | 6 | |
See Above | Astronaut | 1 | |
TOTAL LEVELS: |
10 |
Engineer REQUIREMENTS: Intelligence 13+ Skills: 6 ranks in Knowledge (technology), (physical sciences) Craft (Mechanical), (Electrical), Computer Use and Repair
CLASS INFORMATION
CHARACTER TYPE FOUR
NASA Field Medic | RULES | CLASS | LEVELS |
|
Pathfinder Core Rules | Fighter | 3 |
See Below | Field Medic | 6 | |
See Above | Astronaut | 1 | |
TOTAL LEVELS: |
10 |