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Each turn ships assigned to 
Open Sea Areas 
and 
Ports 
will be given the chance of Battle, Escape, or Surrender.  
Open Sea Areas: 
IF 
the Intercepting Fleet rolls the same number as the Target Fleet, the Target 
Fleet can choose Battle, Escape or Surrender. 
ESCAPE: 
Target Fleet can ONLY choose this option if all their ships are faster than the 
fastest of the Intercepting Fleet. IF the Intercepting Fleet has ships that are 
faster than the Target Fleet, those ships will engage in Battle the slower ships 
of the Target Fleet. The Faster ships in the Target Fleet are considered to 
escaped. 
SURRENDER: 
Target Fleet can decide to surrender if the Intercepting Fleet is faster than 
them and they have no chance of winning a Battle with the Intercepting Fleet. 
Surrendered ships are considered captured by the Intercepting Fleet and will be 
assigned crews and stats appropriate for that Alliance. New Crews will ALWAYS 
start at the bottom of the Nations crew skill pool. 
BATTLE: 
Target Fleet can decide to give Battle.  
Intercepting Fleets can only make ONE interception per turn. They can make 
multiple attempts, BUT once an Interception occurs, no further attempts are 
made. Interception ENDS all movement for the fleets involved for the rest of the 
turn. They end their turn in the Sea/Ocean area of their Intercept. 
 Ports: 
 
Ships that arrive at a Port have the following options 
 Battle, Escape, or Surrender.. 
BATTLE: 
If one side already owns the Port, then they get to “Defend” they get to set up 
first and are aided by shore defenses, if any. The other arriving ships are the 
“Attackers” and set up last. IF neither fleet own the port, all the fleets are 
attackers and the one that rolls the highest on a d10 wins initiative and 
chooses to setup first or later on his decision. 
ESCAPE: 
If your ships are faster than the fastest of the enemy’s Fleet your ships escape 
to the adjacent Sea/Ocean area and that’s where they stay for the turn. IF the 
enemy Fleet has ships that are faster than some of your ships, the slower ships 
will be engaged in battle while the Faster ships are considered to escaped. 
SURRENDER: 
Target Fleet can decide to surrender if the Intercepting Fleet is faster than 
them and they have no chance of winning a Battle with the Intercepting Fleet. 
Surrendered ships are considered captured by the Intercepting Fleet and will be 
assigned crews and stats appropriate for that Alliance. New Crews will ALWAYS 
start at the bottom of the Nations crew skill pool. 
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